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Inflight Dubliin
Inflight Entertainment

Designing complex systems across multiple user ecosystems
At Inflight Dublin, I worked on redefining how inflight entertainment products are created, managed, and experienced across internal teams, airline clients, and passengers.
This project required navigating a highly specialised and unfamiliar domain, quickly building context, and translating complexity into scalable, user-centered solutions across multiple touchpoints.
Project Overview
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The goal of this initiative was to unify and streamline the inflight entertainment ecosystem from internal content planning to client selection and final passenger experience.
The challenge was inherently multi-layered, requiring alignment across:
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Internal operations (B2B2C systems)
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Airline clients (B2B)
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End users/passengers (B2C)
The opportunity was to move beyond fragmented workflows and design a connected product experience that improves efficiency, flexibility, and overall user satisfaction across all stakeholders.


Research and Discovery
To understand the ecosystem, I led research across three core user groups:
Internal Teams (Sales & Operations)
Focused on how inflight entertainment proposals are created, managed, and delivered on time and under operational constraints.
Airline Clients
Explored decision-making processes, content preferences, and expectations around control, customization, and visibility.
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Passengers
Investigated behaviours, needs, and expectations when interacting with inflight entertainment systems across different flight contexts.
Through a combination of structured interviews and task-based analysis, we identified both friction points and opportunities across the full product lifecycle.
Problem Framing
The research revealed a highly complex system with disconnected workflows and inconsistent user experiences across stakeholders.
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Key challenges included:
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Fragmented tools and processes internally
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Limited client involvement in content selection
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Inconsistent and non-personalised passenger experiences
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To address this, I restructured the problem into a scalable product framework.
Product Strategy
I defined a three-part system to address the needs of each user group while maintaining a cohesive product ecosystem:
1
INTERNAL PLATFORM
A streamlined interface to support faster creation and management of inflight entertainment plans, improving operational efficiency and reducing manual effort.
2
CLIENT
PLATFORM
A dedicated interface enabling airline clients to browse, curate, and select content—introducing transparency and collaboration into the process.
3
PASSENGER
EXPERIENCE
A flexible, white-label interface (EVERHUB) tailored to each airline, delivering intuitive, engaging, and brand-aligned inflight entertainment
experiences.
Design Execution

I translated this strategy into scalable design solutions across all three layers of the product ecosystem.
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Key contributions included:
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Structuring complex workflows into intuitive user flows
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Designing modular interfaces adaptable across clients and use cases
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Ensuring consistency while allowing for brand-level customization
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Applying user-centered design principles across both B2B and B2C contexts
The work required balancing system thinking, usability, and business constraints in a highly technical environment.



Additional Context
Due to confidentiality, the internal platform is not publicly displayed. However, selected outputs—including client and passenger interfaces—are available through prototypes and demonstrations.
Play the video and enjoy!

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